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Senin, 15 Juli 2013

Download Cultural HybridityBy Peter Burke

Download Cultural HybridityBy Peter Burke

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Cultural HybridityBy Peter Burke

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Cultural HybridityBy Peter Burke

The period in which we live is marked by increasingly frequent and intense cultural encounters of all kinds. However we react to it, the global trend towards mixing or hybridization is impossible to miss, from curry and chips – recently voted the favourite dish in Britain – to Thai saunas, Zen Judaism, Nigerian Kung Fu, ‘Bollywood’ films or salsa or reggae music. Some people celebrate these phenomena, whilst others fear or condemn them. No wonder, then, that theorists such as Homi Bhabha, Stuart Hall, Paul Gilroy, and Ien Ang, have engaged with hybridity in their work and sought to untangle these complex events and reactions; or that a variety of disciplines now devote increasing attention to the works of these theorists and to the processes of cultural encounter, contact, interaction, exchange and hybridization. In this concise book, leading historian Peter Burke considers these fascinating and contested phenomena, ranging over theories, practices, processes and events in a manner that is as wide-ranging and vibrant as the topic at hand.

  • Sales Rank: #1310928 in eBooks
  • Published on: 2013-05-02
  • Released on: 2013-05-02
  • Format: Kindle eBook

Review
"Would work extremely well in world or European history courses at the advanced undergraduate or graduate level."
European History Quarterly

"[K]nowledgeable and informative."
Times Literary Supplement

"The book's easy and discursive style makes it accessible to the widest readership without losing out on complexity and intellectual rigour."
Sociology

"Burke shows how [questions of hybridity] raise issues that are older, broader and closer to our lives than we might think."
Times of Malta

"An impressive wide-ranging survey of the different forms and practices of cultural interaction in human history, and of the concepts that we now use to try to understand them. Whether we embrace these influences or resist them, globalization, Burke argues, is leading to the emergence of a new cultural order. This book offers us an indispensible guide to the cultural transformations of our times."
Robert J.C. Young, New York University

"An inspiring and illuminating survey of this highly topical and important field. Burke wears his outstanding erudition very lightly, and seeks to inform and enlighten his readers rather than to impress or browbeat them. He manages to encompass, in this brief survey, a wealth of historical roots and ramifications both within and outside Europe, and maintain analytical clarity at all times. Burke's rigorous, but never rigid, clarity of thought is always flexibly attuned to the complexities of historical experience."
J. Th. Leerssen, University of Amsterdam

From the Back Cover
The period in which we live is marked by increasingly frequent and intense cultural encounters of all kinds. However we react to it, the global trend towards mixing or hybridization is impossible to miss, from curry and chips – recently voted the favourite dish in Britain – to Thai saunas, Zen Judaism, Nigerian Kung Fu, ‘Bollywood’ films or salsa or reggae music. Some people celebrate these phenomena, whilst others fear or condemn them. No wonder, then, that theorists such as Homi Bhabha, Stuart Hall, Paul Gilroy, and Ien Ang, have engaged with hybridity in their work and sought to untangle these complex events and reactions; or that a variety of disciplines now devote increasing attention to the works of these theorists and to the processes of cultural encounter, contact, interaction, exchange and hybridization. In this concise book, leading historian Peter Burke considers these fascinating and contested phenomena, ranging over theories, practices, processes and events in a manner that is as wide-ranging and vibrant as the topic at hand.

About the Author
Peter Burke, Professor Emeritus of Cultural History, Cambridge University

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Sabtu, 06 Juli 2013

Download PDF Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of GamesBy Ian Bogost

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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of GamesBy Ian Bogost

Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of GamesBy Ian Bogost


Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of GamesBy Ian Bogost


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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of GamesBy Ian Bogost

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds-forges a new path for creativity and joy in our impatient ageLife is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities.The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning.Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears.Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

  • Amazon Sales Rank: #140746 in Books
  • Brand: Basic Books
  • Published on: 2016-09-13
  • Released on: 2016-09-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.50" h x 1.00" w x 6.50" l, .0 pounds
  • Binding: Hardcover
  • 288 pages
Features
  • Basic Books

Review "Proposing an aesthetic of play, [Bogost] draws on myriad examples, from golf to the task of watering his lawn to his daughter's self-directed rules of 'step on a crack, break your mother's back.' ...[the] idea-driven prose of PLAY ANYTHING might remind you of the applied-philosophy tactics of an Alain de Botton... demonstrate[s] the importance of thoughtful, serious criticism on gaming and play." -New York Times Book Review "Of all the books on this list, this may be the hardest to describe, and in my assessment that was an asset. The year saw a few new entries in the 'Tackle life's challenges like a game' category, a thesis that's gaining momentum, but this book goes deeper than most via an enlightening discussion of the role of limits in both games and life. Bogost strikes me as equal parts philosopher and savant game enthusiast-a systems thinker with a penchant for high score formulas-and I'm glad he wrote Play Anything because it's causing me to look at problems in a different way. Read it and I think you'll see why."-Dan DiSalvo, Forbes.com, Best Brain Books of 2016 "An erudite and often amusing book." -Wall Street Journal"Play Anything isn't really just an argument for turning dull tasks into games. It's a manifesto for a different attitude to the world." -Guardian (UK)"I can tell you that a great way to have fun with the job of writing a book review-to play while writing it-is by pursuing it earnestly and seriously as a book review. A humble, highly constrained genre. You tell people about the book. You tell them whether you think it's worth reading. (Yes.) And then, instead of allowing your ego to ruin everything by trying to make it cool, you move on in search of the next playground." -Slate "Part personal meditation, part guide to living a happier life, Play Anything is a Walden for the 2010s." -New Scientist "Play Anything is a one-stop workshop for how to play in the 21st century... a manifesto, and it declares that more recess is good for the soul. Maybe pick this one up in your off-time." -San Francisco Book Review "Empowering, fresh, and engaged." -Kill Screen"For anyone who cares or works with or thinks about things like fun, enjoyment, happiness, play, and games, Play Anything is a conceptual thrill ride. Poetic. Deeply philosophical. Refreshingly insightful. It will challenge almost everything that you think you know about play, and then lift you towards a new and remarkably freeing perspective on everything else." -Deep Fun"An essential read for those seeking to understand how a new idea of play can be positive for our lives." -Library Journal, starred review"[Bogost's] arguments are thoughtful and useful for approaching ordinary experiences. A delightful book that promotes playfulness with a purpose." -Kirkus Reviews "It's difficult to imagine a book that takes on David Foster Wallace, Barry Schwartz, Mary Poppins, and a host of philosophers under one premise. Yet Bogost, professor of interactive computing at the Georgia Institute of Technology and founding partner at a video games company, has done so." -Publishers Weekly "Play Anything is nothing short of brilliant. It proves that philosophy can fun, that fun can be profound, and that play is in fact the bridge that connects what is most meaningful and what is most pleasurable in our daily lives. I will be recommending this provocative and entertaining book to everyone I know." -Jane McGonigal, bestselling author of Reality is Broken and SuperBetter"This is one of those books that blossoms: now tacking through intellectual history, now seizing on philosophical argument, now touched by memoir. At its hybrid heart, you'll find the meaning of 'play,' as well as 'fun,' and maybe even 'life.' Maybe you pick it up because, like me, you're a fan of Ian Bogost's essays, or maybe because you've enjoyed one of his previous books. No matter how you approach it, Play Anything will surprise you. You'll realize: this is a book with big ambitions, carrying a theory of the world that is covertly radical and, by the end, nothing short of thrilling." -Robin Sloan, bestselling author of Mr. Penumbra's 24-Hour Bookstore"A landmark. Play Anything is a humane and personal theory of play for the supermodern age. Full of fascinating insight and fresh perspective, Play Anything shows how play serves as a fundamental tool for examining the world around us. Through play we limit, focus, constrain and experiment into order to bring certain aspects of our world to the fore while allowing others to recede. As the basis both for creativity and for well-being, as well as the antidote to detached irony, play is how we all recognize our Davids, big and small, from the infinite blocks of marble all around us." -Stewart Butterfield, CEO of Slack Technologies"Play Anything is a profound book: both a striking assessment of our current cultural landscape, and at the same time a smart self-improvement guide, teaching us the virtues of a life lived playfully." -Steven Johnson, bestselling author of How We Got to Now and Everything Bad is Good for You

About the Author Ian Bogost is the Ivan Allen College Distinguished Chair in media studies and a professor of interactive computing at the Georgia Institute of Technology, a founding partner at Persuasive Games, and a contributing editor at The Atlantic. Bogost lives in Atlanta, Georgia. Follow him @ibogost .

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Jumat, 05 Juli 2013

Ebook Learn French - Language and Lyrics French (Learn French; Learn French through story, music and song,By Dennis Dunham PhD

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Learn French - Language and Lyrics French (Learn French; Learn French through story, music and song,By Dennis Dunham PhD

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Learn French - Language and Lyrics French (Learn French; Learn French through story, music and song,By Dennis Dunham PhD

Learn French while listening to a romantic and thrilling story. Songs and music help you use both sides of your brain-learn twice as fast. A standalone language learning program grounded in research. The listening first approach allows speaking to happen spontaneously. Just like your mother tongue. For beginners just learning French or intermediates who want to improve their listening skills. Also, for classroom teachers wanting to motivate their students.

  • Sales Rank: #4604366 in Books
  • Published on: 2010
  • Binding: Audio CD
Features
  • 10 audio CDs with convenient carrying case.
  • Motivating questions
  • Music and Songs help you learn French
  • Intriguing story motivates
  • Learn French fast

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Download PDF C++ For C Programmers, Third Edition (3rd Edition)By Ira Pohl

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C++ For C Programmers, Third Edition (3rd Edition)By Ira Pohl

C++ For C Programmers, Third Edition (3rd Edition)By Ira Pohl


C++ For C Programmers, Third Edition (3rd Edition)By Ira Pohl


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C++ For C Programmers, Third Edition (3rd Edition)By Ira Pohl

Extensively revised and updated, this proven book by noted C++/C expert Ira Pohl is written specifically for C programmers who are transitioning to C++. C++ For C Programmers takes an evolutionary teaching approach, using C as a starting point and C++ as a destination. This third edition reflects the new ANSI C++ Standard, and covers the latest language features-including detailed discussions of templates, STL, and exception handling. Each chapter contains a brief examination of Java that compares and contrasts it with C++, providing the C programmer with a more complete understanding of both C and C++, and their relationship to Java.

  • Sales Rank: #949733 in Books
  • Published on: 1998-11-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.90" h x 1.10" w x 6.90" l, 1.81 pounds
  • Binding: Paperback
  • 512 pages

From the Back Cover

Extensively revised and updated, this proven book by noted C++/C expert Ira Pohl is written specifically for C programmers who are transitioning to C++. C ++ For C Programmers, Third Edition takes an evolutionary teaching approach, using C as a starting point and C++ as a destination. This third edition reflects the new ANSI C++ Standard, and covers the latest language features--including detailed discussions of templates, STL, and exception handling. Each chapter contains a brief examination of Java that compares and contrasts it with C++, providing the C programmer with a more complete understanding of both C and C++ and their relationship to Java.

Highlights of C++ for C Programmers, Third Edition , include:

  • A smooth transition to C++ and object-oriented programming for programmers already familiar with C
  • Extensive exercises and frequent language comparisons to teach concepts quickly and to introduce the language's powerful object-oriented features
  • Pohl's trademark "dissection" code presentation technique, which illustrates the underlying structure of programs and makes design tradeoffs understandable


0201395193B04062001

About the Author

Ira Pohl is a Professor of Computer Science at the University of California, Santa Cruz and holds a Ph.D. in Computer Science from Stanford University. His research interests include artificial intelligence, the C and C++ programming languages, practical complexity problems, heuristic search methods, deductive algorithms, and educational and social issues. He originated error analysis in heuristic search methods and deductive algorithms.

Professor Pohl was formerly a Mackay professor at University of California- Berkeley and a ZWO fellow in the Netherlands. He is the author or co-author of Object-Oriented Programming Using C++, C++ Distilled: A Concise Ansi/Iso Reference and Style Guide, C by Dissection: The Essentials of C Programming, A Book on C: Programming in C, C++ for C Programmers, C++ for Fortran Programmers, C++ for Pascal Programmers, and Turbo C: The Essentials of C Programming, all published by Addison-Wesley.

0201395193AB04062001

Excerpt. © Reprinted by permission. All rights reserved.

The book uses an evolutionary teaching process, with C as a starting point and C++ as a destination. It can also be used by those already familiar with other similar programming languages, such as Pascal, PL/1, or BASIC. The reader can stop and use the language facilities at various points in the text.

This book will get the C programmer up and running in C++ in the shortest possible time. The teaching-by-equivalency method used enables the C programmer to immediately convert existing code to C++. Working code is emphasized. A program particularly illustrative of the chapter's themes is analyzed by dissection, which is similar to a structured walk-through of the code. Dissection explains to the reader newly encountered programming elements and idioms.

C is a general-purpose programming language that was originally designed by Dennis Ritchie of Bell Laboratories and implemented there on a PDP-11 in 1972. C was first used as the systems language for the UNIX operating system. Ken Thompson, the developer of UNIX, had been using both an assembler and a language named B to produce initial versions of UNIX in 1970.

C++, invented at Bell Labs by Bjarne Stroustrup in the mid-1980s, is a powerful modern successor language to C. C++ adds to C the concept of class, a mechanism for providing user-defined types, also called abstract data types. C++ supports object-oriented programming by these means and by providing inheritance and runtime type binding. C++ is increasingly the choice of scientists and engineers in developing scientific software.

This book, intended for use in a first course in C++ programming, can be used as a supplementary text in an advanced programming, data structures, software methodology, comparative language, or other course in which the instructor wants C++ to be the language of choice. Each chapter presents a number of carefully explained programs.

All of the major pieces of code were tested. A consistent and proper coding style is adopted from the beginning and is one chosen by professionals in the C++ community. The code is available at the Addison Wesley Longman Web site (www.awl.com/cseng/titles/0-201-39519-3/).

For the programmer who wants C experience, this book could be used in conjunction with A Book on C, 4th ed. , by Al Kelley and Ira Pohl (Addison-Wesley, 1998). As a package, the two books offer a unique, integrated treatment of the C and C++ programming languages and their use.

This book incorporates a number of important features.

  • An evolutionary approach. The C programmer can immediately benefit from programming in C++. Chapter 1, "An Overview of C++ and Object-Oriented Programming," provides an introduction to the use of C++ as an object-oriented programming language. Chapter 2, "Native Types and Statements," reviews the kernel language, which is mostly C with some improvements. Chapter 3, "Functions, Pointers, and Arrays," continues with similarities between functions and complex data types. The middle chapters show how to use classes, which are the basis for abstract data types and object-oriented programming (OOP). The later chapters give advanced details of the use of inheritance, templates, and exceptions. At any point in the text, the programmer can stop and use the new material.

  • Teaching by example. The book is a tutorial that stresses examples of working code. Right from the start, the student is introduced to full working programs. An interactive environment is assumed. Exercises are integrated with the examples to encourage experimentation. Excessive detail is avoided in explaining the larger elements of writing working code. Each chapter has several important example programs. Major elements of these programs are explained by dissection.

  • Data structures in C++. The text emphasizes many of the standard data structures from computer science. Stacks, safe arrays, dynamically allocated multidimensional arrays, lists, trees, and strings are all implemented. Exercises extend the student's understanding of how to implement and use these structures. Implementation is consistent with an abstract data type approach to software.

  • Object-oriented programming. The reader is led gradually to the object-oriented style. Chapter 1, "An Overview of C++ and Object-Oriented Programming," discusses how the C programmer can benefit in important ways from a switch to C++ and object-oriented programming. Object-oriented concepts are defined, and the way in which these concepts are supported by C++ is introduced. Chapter 4, "Classes," introduces classes, which are the basic mechanism for producing modular programs and implementing abstract data types. Class variables are the objects being manipulated. Chapter 8, "Inheritance," develops inheritance and virtual functions, two key elements in this paradigm. Chapter 10, "OOP Using C++," discusses OOP programming philosophy. This book develops in the programmer an appreciation of this point of view.

  • C equivalence. Where appropriate, C++ code is given with equivalent C code. This gives the experienced C programmer immediate access to idiomatic C++ code.

  • New Java equivalence. At the end of each chapter is a discussion of how the C++ programmer can very naturally and easily begin programming in Java, a language of interest for work on the Internet. The Java programming language borrows ideas from C++ and is designed to run in a machine- and system-independent manner. This makes it suitable for Internet work, such as writing applets for Web pages that are used by browsers. Because Java is an extension of C++, it is readily learned by the C++ programmer.

  • ANSI C++ language and iostream. For an existing, widely used language, C++ continues to change at a rapid pace. This book is based on the most recent standard: the ANSI C++ Committee language documents. A succinct informal language reference is provided in Appendix C, "Language Guide." Use of the iostream library is featured in Appendix D, "Input/Output," and STL is featured in Appendix E, "STL and String Libraries."

  • Standard template library (STL). STL is explained and used in Chapter 7, "Templates, Generic Programming, and STL," and in Appendix E, "STL and String Libraries." Many of the data structure examples foreshadow its explanation and use. There is a strong emphasis on the template mechanism required for STL and the iterator idiom that STL exploits.

  • Industry- and course-tested. This book is the basis of many on-site professional training courses given by the author, who has used its contents to train professionals and students in various forums since 1986. The various changes are course-tested and reflect the author's considerable teaching and consulting experience. The text is the basis for Web-based training in C++ available from www.digitalthink.com

  • Exercises. The exercises test and often advance the student's knowledge of the language. Many are intended to be done interactively while reading the text, encouraging self-paced instruction.

  • Web site. The examples both within the book and at Addison-Wesley's Web site are intended to exhibit good programming style. The Addison-Wesley Web site for this book contains the programs in the book, as well as adjunct programs that illustrate points made in the book or flesh out short pieces of programs. The programs available at the Web site are introduced by their .cpp or .h names and can be obtained by referencing www.awl.com/cseng/titles/0-201-39519-3/

My special thanks go to my wife, Debra Dolsberry, who encouraged me throughout this project. She acted as book designer and technical editor for this edition. She developed appropriate formats and style sheets in FrameMaker 5.5 and guided the transition process from my other books on C++. She also implemented and tested all major pieces of code.

This book was developed with the support of my editor, J. Carter Shanklin, and editorial assistant, Angela Buenning.

--Ira Pohl
University of California, Santa Cruz



0201395193P04062001

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Kamis, 04 Juli 2013

Ebook For Whom The Bell TollsBy Ernest Hemingway

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